Ridere, ludere, hoc est vivere.

Sunday, June 26, 2016

Perspectives on Origins 2016 - Friday 17 June

Continued from Part 1, Thursday 16 June

East India Company
My primary purpose at Origins was to pitch "East India Company" to publishers.  At noon on Friday, my first appointment went well, but the publisher had issues with some of the liberties I'd taken with history in terms of which commodities were produced at which colonies.  I'd certainly made some "convenient assignments" in the interest of making the math work in the gameplay, but he seemed to think I'd gone too far and ought to revisit the historical basis of the game.

Friday, June 24, 2016

Perspectives on Origins 2016 - Thursday 16 Jun

Keith Ferguson and I drove to the Origins Game Fair in Columbus, Ohio, on Thursday 16 June.  Most of what I recorded at Origins manifested in the medium of tweets.  What follows are a few highlights, and as the opportunity arises, I may elaborate on some of them.

Sunday, June 5, 2016

Dice, Dexterity, and Tactics: A One-play Review of "Barrage Battle"

The application of dexterity to combat resolution in modern game design appears to be an emerging phenomenon, the Western-themed Flick 'em Up the most notable example.  Raechel Mykytiuk and Matthew Kuehn bring a new innovation by blending dexterity with the card-character skirmish format of such games as Up Front and Summoner Wars in the fantasy-themed combat game Barrage Battle, currently on Kickstarter with a funding date of Friday June 24.