Ridere, ludere, hoc est vivere.

Showing posts with label 24/7. Show all posts
Showing posts with label 24/7. Show all posts

Tuesday, June 11, 2013

Spring game photos

I've been gaming, and photographing, but not posting so much over the last month, so I thought I'd do a little catch-up with a sampling of the things my wife and I have been playing.

Pinot grigio, Anchor Steam, and Traders of Carthage
Traders of Carthage
I've mentioned this obscure favorite a few times and actually posted about this game, but I couldn't pass up the opportunity to include my photographic effort to incorporate the juxtaposition of the drinks, the game, and my lovely opponent across the table.

Sunday, May 12, 2013

Backyard 24/7

Just a picture this time:  As the weather improves, the backyard boardgaming becomes more frequent.  Friday after work it was 24/7: The Game (designer Carey Grayson, publisher Sunriver Games).
 

Friday, July 6, 2012

Relaxing 24/7

In my last post, I described the tactile appeal of games that use bakelite-style tiles for game pieces.  I mentioned 24/7: The Game (designer Carey Grayson, publisher Sunriver Games) as an example of games of physical quality in that caliber.  The reminder prompted me to propose that my lovely wife and I play 24/7 at our cocktail hour this afternoon.
Close-up of 24/7: The Game showing the physical tile quality - in particular, my run of five tiles 
('2' through '6' in sequence) that Kathy subsequently used in her own "24-in-7" bonus score

A Christmas present for Kathy, 24/7 featured in another photo in my 6 January post.

Unlike For The Win, a new game that Kathy and I just started to explore on Wednesday, we have considerable experience in the tactics of 24/7, and this afternoon's game saw both of us in true competitive form.  My wife racked up 140 points in "sums of seven," as well as a 60-point "24-in-7" bonus (completing a row of seven tiles that add up to 24).  Those two categories alone constituted over a third of her total score.  But I managed multiple runs of three and four sequences and even one run of five consecutive tiles.  I eked out a win by the ridiculously narrow score of 600 to 590.  

Friday, January 6, 2012

Playing with Christmas toys

This evening, Kathy and I played two games that we received as Christmas presents this year.  First was a gift from our gaming buddy Glenn called Ingenious Challenges (designer Reiner Knizia, publisher Fantasy Flight Games).  This little box actually contains three games - "Card Challenge," "Dice Challenge," and "Tile Challenge" - that are based on Knizia's clever board game Ingenious.  We tried the Dice Challenge, whose scoring is based on the same "advance all six colors" principle of Ingenious but by rolling dice to match those of the opponent.  Right away, we began to appreciate that this is more than just "Yahtzee with colors and shapes."  The roll you decide to use for your score is also the roll that your opponent(s) will try to match and use to score as well.  So like the board game, it is as important to keep an eye on your opponents' scoring needs as it is your own when deciding the position you want to leave at the end of your turn.  In this case, each of us tried to avoid leaving dice that the other needed to score.  It turned out to be a very close game that Kathy won with some judicious re-rolls.

24/7: The Game - near the end of this evening's session

Our second game was a gift that I picked up for Kathy based on a recommendation (I wish I could remember from whom) as a "spouse" game - 24/7: The Game (designer Carey Grayson, publisher Sunriver Games).  This game for two to four players appeals to me in two respects - the gameplay challenge and the physical quality, much as do the two-player games Quarto and Hive.  In 24/7, players take turns laying tiles onto a board in a kind of crossword fashion, similar to Scrabble, except that the tiles are numbered from one to ten, only one tile is laid in a turn, and scoring comes from completing runs, matching sets, or sums adding to seven or 24.  In our game this evening, again, the importance of not leaving the opponent an opportunity to score became evident.  I had one big bonus score - completing both a seven and a 24 on a double-score space - that turned out to be the game-winner.  (In the photo, that was the '6' tile in the upper left corner of the picture.*)  I have been pleasantly surprised that my right-brained mystery-writer wife likes this arithmetic-dependent game as much as I do.

Incidentally, I'm inspired by GamerChris's new Picture of the Week series and Roberto Mendez's 52-weeks-52-photos geeklist to renew my amateur interest in boardgame photography.  So I hope to have the camera out more often and resort less frequently to stock box art images in the future.

*The astute observer and aficionado of 24/7 will observe that one of us made an illegal tile placement at some point during the game.  I will leave it to the reader to find the error.