|Coins of the Modern East India Company of England|
Image courtesy of emeritus.ancients.info
I've sketched out a basic map and typed up an initial set of cards, each of which describes a marketable product from a colony somewhere around the world. Players will seek to monopolize colonies, build ships, and find ideal trade routes to maximize profits. One element that I have just begun to consider is the ability to corner a market and how that might improve profitability. Trade with the most active colonies will be threatened by pirates as well.
I've pretty much got the entire concept in my head and the most crucial, numerical elements on paper. The next step is, naturally, a playable prototype, followed by playtesting. I'm hopeful that I've got a good concept that I can develop into a game that crosses commodities trading with pickup-and-deliver in a fun, approachable way.