Ridere, ludere, hoc est vivere.

Showing posts with label Hive. Show all posts
Showing posts with label Hive. Show all posts

Monday, June 24, 2013

Reflecting on the symmetry of abstracts

My good friend Grant Greffey recently gave me a copy of Sparta (designer Yannick Holtkamp, artist Claus
(c) Queen Games.
Used by permission
Stephan
, publisher Queen), a rather clever abstract in the category of perfect-information zero-luck two-player games.  My wife Kathy and I tried it out last night, and we confirmed something that we've observed with other games in this category:  There are many games in which Kathy and I go toe-to-toe, and a few in which she can wipe the floor with me, but I pretty much have the advantage in these pure two-player abstracts.  She's good at them, but I usually win, which makes them imperfect candidates for our cocktail hour gaming.

Saturday, April 20, 2013

Hive at work, and the Top Ten Lunch Break Games

Today my friend Glenn Weeks and I got together during our lunch break at work, and we took advantage of the opportunity to play a game of Hive (designer and artist John Yianni, publisher Gen42).  This turned out to be the perfect lunch break game for two.  It occupies very little table real estate, takes less than five minutes to teach, and has a playing time of about 15 or 20 minutes.