Ridere, ludere, hoc est vivere.

Showing posts with label Pirate Dice. Show all posts
Showing posts with label Pirate Dice. Show all posts

Saturday, August 10, 2013

WBC 2013 Sunday: Convention wrap-up


First, a shout-out to Charlie Hoopes, whom I mistakenly failed to mention in my "WBC 2013 Thursday" post.  Charlie is the designer of the family game Fill the Barn and has a work-in-progress abstract two-player called "AtataT."  I'd seen "AtataT" at UnPub 3 but missed out on playing it.  Charlie made a point of catching up with me during the Trains Planes and Automobiles tournament, and we had a nice chat about our respective game designs.  I look forward to seeing more of him.

Sunday morning provided an opportunity to catch up with the representatives from one of the vendors and talk a little about "East India Company."  This company is a well-known publisher with a line of games to which I think "EIC" would make a valuable contribution.  The fellows I spoke with weren't the people who make decisions about which submissions to evaluate, but they do much of the playtesting.  We talked a little about the wide variety of quality and maturity they see in some of the game designs that they are given to check out.  I thought it might be valuable to pass on to them a copy of the rules of "EIC" with my contact information, just as an indicator of how far along I've developed the game and to help with their company's evaluation of whether to get a closer look at it.  There's no telling what will come of this contact, but I was glad at least to have reached out and pursued a potential relationship.

Thursday, August 8, 2013

WBC 2013 Friday: Gryphon and Avalon Hill

Continuing my saga from yesterday's post...

Vendors
Friday at the World Boardgaming Championships was the first day that the vendors set up shop, and my friend Keith Ferguson was eager to be there when the doors opened.  Somehow I got the Friday morning schedule wrong and missed out on competing in a morning tournament, so I went to the vendors' hall instead.  As soon as I walked in, I saw the Gaming Nomads booth with Incan Gold (designers Bruno Faidutti and Alan R. Moon, artist Matthias Catrein, publisher Gryphon), which my family had been playing using a makeshift homemade version.  For $20, it seemed reasonable to get a copy of the real thing, since it gets some play in my house.  I overheard someone ask for Salmon Run (designer Jesse Catron  artist Eric J. Carter, publisher Gryphon), which I didn't even know they had until they pulled it out from under a low shelf, so I picked that up, too.  Finally, I decided to get Pergamon (designers Stefan Dorra and Ralf zur Linde, artist Klemens Franz, publisher Gryphon Games), which has been on my wishlist for a long time but which I just never picked up until now.  So I bought three Gryphon games from the first vendor I saw.  I decided discretion was the better part of valor at that point, and turned around and walked out again before my credit card got any other bright ideas.