Ridere, ludere, hoc est vivere.

Showing posts with label RoboRally. Show all posts
Showing posts with label RoboRally. Show all posts

Sunday, June 26, 2016

Perspectives on Origins 2016 - Friday 17 June

Continued from Part 1, Thursday 16 June

East India Company
My primary purpose at Origins was to pitch "East India Company" to publishers.  At noon on Friday, my first appointment went well, but the publisher had issues with some of the liberties I'd taken with history in terms of which commodities were produced at which colonies.  I'd certainly made some "convenient assignments" in the interest of making the math work in the gameplay, but he seemed to think I'd gone too far and ought to revisit the historical basis of the game.

Friday, October 15, 2010

Congress of Gamers recap - Part 2

After our game of Carcassone, I went to the vendor "Our Game Table" and bought a tile bag for Carcassone and box bands to replace broken ones at home. 

Image (c) Mayfair Games.  Used by
permission.  All rights reserved
So, Saturday afternoon at Congress of Gamers found me sitting down to play Settlers of Catan (designed by Klaus Teuber, published by Mayfair Games) with Meredith M. and my good friend Grant G.  Settlers is an old favorite of mine.  Grant obtained Longest Road fairly early on, and he and Meredith seemed pretty evenly matched until she linked two road networks to steal Longest Road from him and jump to a commanding lead.  I was able to catch up to her, and we were tied at nine points when I had in my hand exactly the cards I needed to build my last settlement and win the game.  But fortune would not smile on me, because before I could take my turn, Meredith bought a development card and turned up the University of Catan for her tenth and winning point.  Argh!  Victory snatched from my grasp!

Sunday I brought my son with me to Congress of Gamers to meet his friend (whose mother Sue C. ran the Catchy Quips vendor at the convention) and play RoboRally (designed by Richard Garfield, published by Avalon Hill [Hasbro]).  Our session was a crazy one, with ten players on three connected boards.  The game master, Marc Houde, randomly changed one of the boards every three turns.  At one point, the second objective flag sat on a conveyor belt, a literal moving target.  It became clear that the game could go on forever, so after three hours with only a few of us having touched the first flag, Marc announced that the first player to touch the second flag would be the winner.  One player got to the flag but was carried to oblivion on the conveyor belt before he could declare victory.  Much later, my friend Keith F. was able to capture the second flag and win the game, four hours after we started.  There is a lesson hear about adding random complications to an existing game design.  The result can be an unintended convolution that makes a game unnecessarily long and potentially frustrating and draining.

Because RoboRally ran so long, I missed the Puerto Rico session and instead spent a little time and money at the Harmony House vendor picking up parts for a prototype of an interplanetary mining game idea I've been kicking around in earnest.

(c) Z-man Games
Used by permission
Finally came the game I'd been looking forward to most - Agricola.  Again, Virginia C. was at my table, along with a woman named Helen and the game master Eric Engelmann.  Our table was the only one to use drafting, whereby players keep some cards and pass the rest to other players before the start of the game so that each has the opportunity to assemble combinations of favorable cards and dispose of those least applicable to a strategy.  My big early move was bringing out the wet nurse so that every room I added to my house came with a baby.  I had a few other interesting occupations and improvements but still felt as though I was behind the group until some late moves to plow and sow, as well as to renovate my hut to clay and build fences near the very end.  I just missed second place to Helen by a point, but Virginia took a commanding win with a five-room stone house and 13 points in improvements.  With that, Virginia swept the EuroCaucus category for the entire convention.

After all that competition, I had a fun session of Castle Panic with my son and his friend.  CP is a fun cooperative game, and it was a nice light-hearted finish to a fun convention.  After that, we packed up and headed home, content to have played a solid weekend of games in good company. 

And fun in the company of good friends and new acquaintances, after all, is what playing games is really all about.