Ridere, ludere, hoc est vivere.

Showing posts with label Spartacus. Show all posts
Showing posts with label Spartacus. Show all posts

Saturday, August 10, 2013

WBC 2013 Sunday: Convention wrap-up


First, a shout-out to Charlie Hoopes, whom I mistakenly failed to mention in my "WBC 2013 Thursday" post.  Charlie is the designer of the family game Fill the Barn and has a work-in-progress abstract two-player called "AtataT."  I'd seen "AtataT" at UnPub 3 but missed out on playing it.  Charlie made a point of catching up with me during the Trains Planes and Automobiles tournament, and we had a nice chat about our respective game designs.  I look forward to seeing more of him.

Sunday morning provided an opportunity to catch up with the representatives from one of the vendors and talk a little about "East India Company."  This company is a well-known publisher with a line of games to which I think "EIC" would make a valuable contribution.  The fellows I spoke with weren't the people who make decisions about which submissions to evaluate, but they do much of the playtesting.  We talked a little about the wide variety of quality and maturity they see in some of the game designs that they are given to check out.  I thought it might be valuable to pass on to them a copy of the rules of "EIC" with my contact information, just as an indicator of how far along I've developed the game and to help with their company's evaluation of whether to get a closer look at it.  There's no telling what will come of this contact, but I was glad at least to have reached out and pursued a potential relationship.

Wednesday, March 27, 2013

Boats, coffee, and gladiators: Gaming after work

Yesterday after work, a bunch of us gathered for games at our Friendly Local Game Store (FLGS) Game Parlor Chantilly.

(c) Calliope Games
Used by persmission
Tsuro of the Seas
Not all of us had arrived before five of us (Keith Ferguson, Carson, Brian, Grant Greffey, and myself) got impatient enough to start a quick game of Tsuro of the Seas (designers Tom McMurchie and Jordan Weisman; artists Ilonka Sauciuc and Dawne Weisman; publisher Calliope Games).  In our limited experience with this game, the dragons that were added to the original Tsuro only serve to prolong the game and randomize the outcome, so we elected to play with just the original rules and no dragons.  I didn't realize until at least halfway into the game that the TotS board is actually larger than the original - I think seven-by-seven squares rather than six-by-six.  Regardless, the game play is largely the same, and with five players, it unfolds much as you would expect.  Four of us made something of a beeline for the center, while Grant meandered in looking for a good opening.  Of course, once the wakes start to meet and players find themselves facing the same empty tile space, the real strategy comes in.  Tom and Traci M. arrived just as things were getting frantic, and it wasn't five minutes before players started falling off the map one by one until I had the last boat left facing the last empty tile space on the board to win the game.

Tuesday, February 26, 2013

PrezCon 2013 - Saturday

Spartacus: A Game of Blood and Treachery
On Friday, during my walk-through of the vendor area, I'd seen Spartacus (designers Aaron Dill, John Kovaleski, and Sean Sweigart; artist Charles Woods; publisher Gale Force 9) laid out at the Gale Force 9 booth.  In fact, it was the only game that GF9 was selling at PrezCon.  The demo at the booth had given me a mistaken first impression:  The rep behind the table started talking about the combat mechanics, which seemed good but not great as skirmish mechanics go.  He kept saying, "There's a whole lot of other stuff with influence and bribery that's really important, too," but the impression that I left with was that the combat was central and that there was some kind of wagering that went on around it.  I just wasn't impressed.  That is, until Saturday...